The Virtual FighterÒ Experience

The featured entertainment attraction for all TGE Centers will be the Virtual FighterÒ virtual reality motion simulator. The Virtual FighterÒ is a real motion-based fighter jet simulator that was available only to military personnel a few short years ago. The Virtual FighterÒ technology combines 3-D computer generated animation, multiphonic sound and an interactive capability. Customer ‘pilots’ can take off from runways or aircraft carriers, fly formation or engage in dogfights. The Virtual FighterÒ currently has one dozen scenarios. Many experienced pilots have been known to break into a sweat during the heat of simulated battles. There is also a non-combat experience for those who prefer to just fly over various terrain.

When a customer ‘pilot’ arrives, he goes first to the Flight Check-In Counter and enters his flight plans in the log book. In this same lobby area guests can gaze at airplane memorabilia and history or watch other customer ‘pilots’ from the Flight Viewing Area.

The next step is to enter the Flight Training Center which is the instructional area for both experienced and new pilots. After a 7 to 8 minute training video, the pilots are moved to the Briefing Room where they will meet with the Flight Director and determine the flight plan for each guest. The guests are given a Mission Objectives’ board which gives the guest his flight number and a map showing the location of key points or targets.

After leaving the Briefing Room, the pilots enter into the Hanger where the Virtual FighterÒ machines appear ready for flight. The Flight Director gives his final briefing and the pilots are ready for take-off. Once inside the cockpit, the guest/pilots discover that they can communicate with each other via the microphone and speaker-equipped radio system. This radio system is one of the key elements that supports the interactivity during this entertainment experience. If the guest has chosen a Combat Mission they go off to fight bad guys (either computer controlled, or flown by friends in other simulators) with a host of bullets, missiles and bombs. If the guest has chosen a Non-Combat experience he can gracefully fly over terrain miles from the Combat Mission.

At the end of the Flight the guests enter a Debriefing Room where they can discuss their flight with flight members and the Flight Director. Scores which have been recorded during flight will be distributed to the guests. These scores will be entered into the ‘log book’ and will be used to determine winners of various contests that TGE will offer.

The exceptionally high-quality computer-generated images created by TOPGUN Simulation Development exclusively for use by the Virtual FighterÒ makes it stand head-and-shoulder above other virtual reality motion-based simulators. The realtime interactive capability of the Virtual FighterÒ also sets it apart from the pack. The Virtual FighterÒ can be interactive at each location or it can be linked up to TGE centers in other parts of the world. In 1994 the manufacturer of the Virtual FighterÒ (TOPGUN Simulation Development) linked, via phone lines, two Virtual Fighters TOPGUN Simulation Development -- one in Las Vegas, Nevada and the other in Tokyo, Japan! The link-up went off without a hitch. This interactive capability is completely new and totally unique to the entertainment market.